Peabody Essex Museum debuts first major exhibition celebrating play in contemporary art & culture
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Peabody Essex Museum debuts first major exhibition celebrating play in contemporary art & culture
Martin Creed, Work No. 329 (detail), 2004, on loan from the Rennie Collection at Wing Sang, Vancouver. Photo by SITE Photography. © Martin Creed.



SALEM, MASS.- This February, the Peabody Essex Museum debuts the first major thematic exhibition to survey the rapidly evolving role of play in contemporary art and culture. Nearly forty works by seventeen leading and emerging artists reveal how behaviors essential to the creative process — risk-taking, exploration, questioning and curiosity — are all encouraged by the act of play. Through large scale installations, video, sculpture, photographs and tactile experiences, PlayTime explores how play catalyzes creative expression, enchants the ordinary and helps us understand ourselves in new ways. PlayTime will be on view at PEM from February 10 through May 6, 2018.

“Play is no longer on the margins,” says Trevor Smith, exhibition curator and PEM’s Curator of the Present Tense. “Since the early 1990s we’ve seen play increasingly manifest itself across divergent streams of contemporary art and engage a wide range of social, technological, economic and psychological concerns.” Exploring a broad emotional range and engaging a diverse array of creative perspectives, PlayTime is presented as part of PEM’s Present Tense Initiative which seeks to be reflexive and responsive to the pressing issues of our contemporary reality. “Play is a catalyst for creativity, where we make up the rules and learn how to negotiate and resolve conflict,” continues Smith. “Play helps us possess a power for change. It’s fundamentally about human empowerment.”

ARTISTS AT PLAY, VISITORS AT PLAY
PlayTime features three tactile interactive works, including an immersive balloon room installation by Turner Prize winner Martin Creed and participatory One Minute Sculptures by internationally renowned artist Erwin Wurm which invite visitors to become part of the exhibition by striking and holding unexpected poses with everyday objects. Leading contemporary artists from around the globe are exhibited alongside several younger, emerging artists who make their New England debut with this exhibition. PlayTime artists include: Cory Arcangel, Mark Bradford, Nick Cave, Martin Creed, Lara Favaretto, Cao Fei, Brian Jungen, Teppei Kaneuji, Paul McCarthy, Rivane Neuenschwander, Pedro Reyes, Robin Rhode, Roman Signer, Gwen Smith, Angela Washko, Agustina Woodgate, and Erwin Wurm.

Some of the featured artists embrace playful behaviors in order to re-enchant the ordinary and to encourage fresh dialogue through play. Artist Lara Favaretto’s sculpture Simple Couples, installed in PEM’s historic East India Marine Hall, features seven pairs of spinning car wash brushes of different sizes and colors, which move in a mesmerizing choreography of color and light. Elsewhere, Pedro Reyes’ Disarm Mechanized ll transforms 6,700 guns confiscated by the Mexican government into an array of working musical instruments that push these objects beyond their originally intended purpose.

The world of video gaming, which currently generates more revenue each year than the music or movie industries, offers rich material and subject matter for artists to tackle in provocative ways. Angela Washko’s work, Performing in Public: Ephemeral Actions in World of Warcraft, delves into World of Warcraft -- the online role-playing game with more than 10 million users -- to conduct absurdist performances and engage other players in discussions of gender, sexism and harassment. Her work inside World of Warcraft began in 2012, a couple of years before #gamergate made us all aware of the vicious harassment and threats to which women and gender non-conforming gamers are commonly subjected. By documenting her interactions on the platform Washko doesn’t critique the game itself, but rather gets inside the game to facilitate a dialog about the rules by which we are all agreeing to play.

Play involves a level of vulnerability and letting go of preconceived notions or boundaries, allowing an openness to new possibilities, enjoyments, failures and risks. In addition to being fundamental to our development, thanks to our digital devices, the barriers between work and play have eroded, influencing where and when and how we play. “Play is no longer just a reward for hard work,” says Smith. “It is absolutely central to how we learn how to be human.”

Smith hopes that an exhibition dedicated to play can upend traditional museum visitor behavior. “My hope is that PlayTime demonstrates that museums can be playful, lively, noisy, joyous spaces. We’re providing people with opportunities to engage with the power of creativity and to understand how it might work in their own life.”










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