Alice Bucknell's Clipped Horizon reframes speculative futures at Basement Roma
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Alice Bucknell's Clipped Horizon reframes speculative futures at Basement Roma
The exhibition brings together three works by Alice Bucknell.



ROME.- In In Free Fall (2011), Hito Steyerl suggests that we have lost horizontal perspective along with any shared ground. We’re living inside a collapse. No drama—just free fall. Here, falling does not necessarily mean falling apart but falling into place. Into a place with many more horizons, perhaps.

Alice Bucknell’s work follows the same logic, testing multiple perspectives—including the most uncomfortable ones—to keep the future open rather than having a single prediction.

Moving through Bucknell’s work feels like entering a conspiratorial Reddit thread, where CTO Seth is selling you sunsets to cool the Earth, and Elon’s twin—Jason—trained on Donna Haraway’s theories and SpaceX press releases, promises high-quality artistic events on Mars. Pure chemistry and capital.

Bucknell’s solo exhibition title, Clipped Horizon, borrows from video game terminology, where “clipping” means a glitch in which collision logic breaks—bodies pass through walls, NPCs show up partially embedded—but the system keeps running. Welcome to the cosmic bug.

Similar to conspiracy forums, spending enough time in Bucknell’s simulations, you follow a dopamine-driven arc—from confusion to recognition—seeing meaningful connections in random data. Except the data here is not random at all: from interviews with space lawyers, NASA astronomers, drone pilots, to 3D scans of the city, merging archival images of the LA river with existing proposals for its redevelopment.

The exhibition brings together three works by Alice Bucknell. The Martian Word for World is Mother (2022), a three-channel video that builds on Ursula K. Le Guin’s short story The Word for World is Forest and Kim Stanley Robinson’s Mars Trilogy, proposes three very different futures for the Red Planet, alongside Bucknell’s research on interplanetary law. Spoiler—human settlement is not the necessary default.

In The Alluvials (2023), a nonlinear narrative about Los Angeles told by wildfire, the Los Angeles River, and the city’s celebrity mountain lion P-22 explores the doomed love affair the city has with water. Here, Bucknell works with speculative redevelopment plans and archival documents blending history and future to envision a reality-adjacent present.

Navigating a brightly lit space of heat-treated metallic sculptures—among them an alligator, a space satellite, and a cowboy boot, melting as if left out too long in the sun—you enter the control room. Here, a dilettante documentarian enthusiastically briefs you on the dark side of solar geoengineering.

Somehow, in most games, the sun is just a decorative background asset. In Staring at the Sun (2024–2025), the central piece of the exhibition, it is an agent and an object at the same time: a sci-fi documentary based on Bucknell’s interviews with scientists, engineers, and startup CEOs actively shaping, modeling, or testing how the sun, atmosphere, and climate might be altered. Staring at the sun is stupid and it hurts, but the urge to reckon the unknown and the unknowable keeps winning.

Narratives used to gain power by collapsing uncertainty. In a present characterized by narrative collapse, Bucknell’s work functions like a trap door. Clipping the horizon, we fall sideways into a world that offers totalized feeling rather than totalized knowledge. Text by Alice Scope.

Alice Bucknell (b. 1993) is an artist, writer and educator based in Los Angeles. Their work explores the affective dimensions of video games as interfaces for understanding complex systems, relationships, and forms of knowledge. Bucknell is interested in the ecological dimensions of play as an embodied technology that dissolves binaries between human and nonhuman, natural and synthetic intelligence, and self vs world. They have exhibited internationally, including at Centre Pompidou (Paris), Kunsthalle Praha (Prague), Ars Electronica (Linz), transmediale (Berlin), Arcade Seoul, the Venice Architecture Biennale, the Singapore Art Museum and Serpentine Galleries (London). In 2025 their video game The Alluvials was acquired by SFMOMA in San Francisco, making it the first video game to enter the museum’s permanent collection. A recipient of the 2025 Creative Capital Award and former CERN/CC resident, they teach world-building, game design and the philosophies of technology at SCI- Arc and UCLA (Los Angeles). Clipped Horizon marks their first solo exhibition in Italy.










Today's News

February 11, 2026

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Cold Hollow Sculpture Park appoints Robin Schatell as Executive Director to lead park's next chapter

Art Institute of Chicago acquires Norman Rockwell's The Dugout, an iconic painting featuring the 1948 Chicago Cubs

C/O Berlin presents the first major Berlin retrospective of Graciela Iturbide

The art of the superform: The Schirn presents current works by Thomas Bayrle

Mendes Wood DM presents Slipway, Peter Shear's first European solo exhibition

Zimmerli's "Andy Warhol: On Repeat" is a revealing reframing of the influential artist

Godwin-Ternbach Museum explores art and athletics in groundbreaking Asian American exhibition

Ali Eyal receives $100,000 Mohn Award

High Museum brings monumental sculptures by gt2P to outdoor piazza

Maurizio Cattelan to headline Malta Biennale 2026

World Monuments Fund announces $7M for new projects in 2026

Studio Museum in Harlem announces 2026 Artist-in-Residence Cohort

Joe Shuster's Action Comics No. 21 cover headlines Heritage's major comics auctions

Spain hosts a landmark retrospective of Denise Scott Brown

Michael Heizer unveils monumental negative sculptures at Gagosian New York

Felix Lenz exposes the hidden politics of images and technology in Soft Image, Brittle Grounds

Pera Museum Istanbul presents installation by Casper Faassen

Igshaan Adams: Between Then and Now, opens this week at Mudam Luxembourg

Alice Bucknell's Clipped Horizon reframes speculative futures at Basement Roma




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