LONG ISLAND CITY, NY.- MoMA PS1 presents the first U.S. museum solo exhibition for Ian Cheng (b. 1984, Los Angeles), featuring the artists complete Emissary trilogy (201517), a series of live simulation works created using a video game engine. Described by the artist as a video game that plays itself, the works are comprised of computer-generated simulations like those used in predictive technologies for complex scenarios such as climate change or elections. Populated by a cast of characters and wildlife that interact, intervene, and recombine in openended narratives, Chengs simulations evolve endlessly as self-contained ecosystems. The exhibition EMISSARIES marks the completion of this series of works, which contemplate timeless questions about evolution, the origins of human consciousness, and ways of relating to a chaotic existence. The trilogy was recently acquired by The Museum of Modern Art and is on display for the first time at MoMA PS1.
EMISSARIES is presented as a large-scale installation that transforms the gallery into a portal-like environment for Chengs simulations to build, generate, regress, and progress. The 10-foot-tall projections allow each simulation to unfold at lifesize, positioning viewers as observers who can follow the lives of specific characters as they interact within the simulated worlds and each other in an everchanging environment.
Cheng's Emissary trilogy is composed of three interconnected episodes that take place on a time continuum ranging from a pre-conscious era to the distant future. Each episode focuses on an emissary figure caught between unraveling old realities and emerging new ones as they attempt to achieve a series of predetermined narrative goals, which can be disrupted at any time. Emissary in the Squat of Gods (2015) simulates an ancient community living under the threat of a volcanic eruption, following a young emissary who experiences the first flicker of consciousness. Emissary Forks At Perfection (2015-2016) takes place thousands of years in the future where the volcano has become a fertile Darwinian playground managed by an Artificial Intelligence who sends a canine superpet as an emissary to gather information about humans. Emissary Sunsets the Self (2017) simulates the last days of the AI, who has evolved into a sentient substance searching for a radical evolutionary successor.
The exhibition is extended into the digital space through a collaboration with Twitch, a social video platform and community for gamers. Over the course of the exhibition, all three works in the Emissary trilogy will be available for viewing on Twitch in unique versions that exist online only. The Twitch live stream of these works will also be on view in the gallery space, highlighting the iterative nature of these works across platforms both physical and virtual. Available for viewing continuously at www.twitch.tv/moma, Emissary In the Squat of Gods will stream from April 9 to May 22, Emissary Forks At Perfection from June 6 to July 24, and Emissary Sunsets the Self from August 8 to September 25.
To accompany the exhibition, an artist-designed exhibition guide detailing the ecology and ethology of the trilogy can be purchased at the MoMA PS1 admissions desk.
On Monday, April 24, Ian Cheng will participate in a screening and conversation at The Museum of Modern Art, moderated by Stuart Comer, Chief Curator, Department of Media and Performance Art, as part of the Modern Mondays series.
Ian Cheng: EMISSARIES is organized by Peter Eleey, Chief Curator, MoMA PS1, with Jocelyn Miller, Curatorial Associate, MoMA PS1.
Ian Cheng (b. 1984, Los Angeles) is a New York-based artist whose work champions the use of computer simulation as a way to understand and relate to continual change. Cheng has been the subject of solo exhibitions at Migros Museum, Zurich (2016), Pilar Corrias Gallery, London (2015); Triennale di Milano (2014); and Standard, Oslo (2013); among others. His work has been included in group exhibitions at the Hirshhorn Museum and Sculpture Garden, Washington, D.C. (2016); the Whitney Museum of American Art, New York (2016); Taipei Biennial (2014); 12th Biennale de Lyon (2013); and Sculpture Center (2012); among others. Cheng holds an MFA from Columbia University (2009) and a dual BA in Cognitive Science and Art Practice from the University of California, Berkeley (2006).