Exhibition explores the relationship between humans and artificial intelligence
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Exhibition explores the relationship between humans and artificial intelligence
Mimic (concept), 2018 by Universal Everything. Image courtesy of Universal Everything.



LONDON.- The Barbican presents a major new exhibition: AI: More than Human – an unprecedented survey of creative and scientific developments in artificial intelligence, exploring the evolution of the relationship between humans and technology.

Part of Life Rewired, the Barbican’s 2019 season exploring what it means to be human when technology is changing everything, AI: More than Human tells the rapidly developing story of AI, from its extraordinary ancient roots in Japanese Shintoism and Ada Lovelace and Charles Babbage’s early experiments in computing, to AI’s major developmental leaps from the 1940s to the present day to show how an age-old dream of creating intelligence has already become today’s reality. Told through some of the most prominent and cutting-edge research projects, from DeepMind, Jigsaw, Massachusetts Institute of Technology Computer Science Artificial Intelligence Laboratory (MIT CSAIL), IBM, Sony Computer Science Laboratories, Google Arts and Culture, Google PAIR, Affectiva, Lichtman Lab at Harvard, Eyewire, Wake Forest Institute for Regenerative Medicine, Wyss Institute and Emulate Inc.

The exhibition presents commissions and projects by, artists, researchers and scientists Memo Akten, Joy Buolamwini, Certain Measures (Andrew Witt & Tobias Nolte), Es Devlin, Stephanie Dinkins, Justine Emard, Alexandra Daisy Ginsberg, Stefan Hurtig & Detlef Weitz, Hiroshi Ishiguro & Takashi Ikegami, Mario Klingemann, Kode 9, Lawrence Lek, Daito Manabe & Yukiyasu Kamitani, Massive Attack & Mick Grierson, Lauren McCarthy, Yoichi Ochiai, Neri Oxman, Qosmo, Anna Ridler, Chris Salter in collaboration with Sofian Audry, Takashi Ikegami, Alexandre Saunier and Thomas Spier , Sam Twidale and Marija Avramovic, Yuri Suzuki, teamLab and Universal Everything.

With digital media, immersive art installations and a chance for visitors to interact directly with exhibits to experience AI’s capabilities first-hand, this festival-style exhibition takes place all over the Centre to examine the subject from multiple, global perspectives and give visitors the tools to decide for themselves how to navigate our evolving world. It will ask the big questions: What does it mean to be human? What is consciousness? Will machines ever outsmart a human? And how can humans and machines work collaboratively?

Section 1. The Dream of AI
The exhibition charts the human desire to bring the inanimate to life right back to ancient times, from the religious traditions of Shintoism and Judaism to the mystical science of alchemy.

Artist and electronic musician Kode9 presents a newly commissioned sound installation on the golem. A mythical creature from Jewish folklore, the golem has influenced art, literature and film for centuries from Frankenstein to Blade Runner. Kode9’s audio essay adapts and samples from many of these stories of unruly artificial entities to create an eerie starting point to the exhibition. Stefan Hurtig & Detlef Weitz also look at the golem as well as other artificial life forms and how they are imagined in film and television.

This section explores Japanese animism philosophy, including Shinto food ceremonies and a selection of ancient anthropomorphic Japanese cooking tools, shown for the first time outside Japan. Sam Twidale and Marija Avramovic also look at AI through the lens of Japanese Shinto beliefs to explore notions of animism and techno-animism in Sunshowers.

Doraemon – one of the best known Japanese manga animations - will also be on display, exploring its influence on the philosophy of robotics and technology development.

Section 2. Mind Machines
This section explains how AI has developed through history from the early innovators who tried to convert rational thought into code, to the creation of the first neural network in the 1940s, which copied the brain’s own processes and developed into machine learning – when an AI is able to learn, respond and improve by itself.

It includes some of the most exciting and important moments and figures in AI’s history: computing pioneers Ada Lovelace and Charles Babbage; Claude Shannon’s experimental games; Alan Turing’s groundbreaking efforts to decipher code in World War II; Deep Blue vs chess champion Garry Kasparov; IBM’s Watson, who beat a human on US gameshow, Jeopardy! in 2011; DeepMind’s AlphaGo, which became the first computer to defeat a professional in the complex Chinese strategy game Go in 2016, including an in-depth explanation of the surprising Move 37 – a turning point in the history of AI, that shocked the world.

This section also looks at how AI sees images, understands language and moves, as artificial intelligence developed beyond the brain to the body. Projects on display include MIT CSAIL’s SoFi - a robotic fish that can independently swim alongside real fish in the sea and Sony’s 2018 robot puppy, aibo, who uses its database of memories and experiences to develop its own personality. Google PAIR’s project Waterfall of Meaning is a poetic glimpse into the interior of an AI, showing how a machine absorbs human associations between words.

Artist Mario Klingemann’s piece Circuit Training invites visitors to take part in teaching a neural network to create a piece of art. Visitors will first help create the data set by allowing the AI to capture their image, then select from the visuals produced by the network, to teach it what they find interesting. The machine is constantly learning from this human interaction to create an evolving piece of live art.

In Myriad (Tulips), artist Anna Ridler looks at the politics and process of using large datasets to produce a piece of art. Inspired by ‘tulip-mania’ - the financial craze for tulip bulbs that swept across the Netherlands in the 1630s, she took 10,000 photographs of tulips and categorised them by hand, revealing the human aspect that sits behind machine learning. Her second piece Mosaic Virus uses this data set to create a video work generated by an AI, which shows a tulip blooming, an updated version of a Dutch still life for the 21st Century.

Section 3. Data Worlds
At the heart of the main exhibition in The Curve is Data Worlds. This section examines AI’s capability to improve commerce, change society and enhance our personal lives. It looks at AI’s real-life application in fields such as healthcare, journalism and retail. Affectiva, the leader in Human Perception AI, will demonstrate how AI can improve road safety and the transportation experience, through a driving arcade game during which Affectiva’s AI will track drivers’ emotions and reactions as they encounter different situations. In Sony CSL’s Kreyon City, visitors plan and build their own city out of LEGO and learn how the combination of human creativity and AI could represent a promising tool in major architecture and infrastructure decisions. Lauren McCarthy’s experiment to become a human version of a smart home intelligence system explores the tensions between intimacy vs privacy, convenience vs the agency they present, and the role of human labour in the future of automation. Qosmo’s sound artwork creates a dialogue between human and machine by inviting visitors to make music together with AI.

Nexus Studios have produced a series of interactive works that demonstrate how AI works. Visitors can opt to be classified by an AI, revealing how the computer interprets their image. Nexus Studios have collaborated with artist Memo Akten to present Learning to See, which allows visitors to manipulate everyday objects to illustrate how a neural network trained on a specific data set can be fooled into seeing the world as a painting. It can see only what it already knows, just like us.

Data Worlds also addresses important ethical issues such as bias, control, truth and privacy. Scientist, activist and founder of the Algorithmic Justice League, Joy Buolamwini examines racial and gender bias in facial analysis software. As a graduate student, Joy found an AI system detected her better when she was wearing a white mask, prompting her research project Gender Shades. This project uncovered the bias built in to commercial AI in gender classification showing that facial analysis technology AI has a heavy bias towards white males. In parallel to this, Joy wrote AI, Ain't I A Woman- a spoken word piece that highlights the ways in which artificial intelligence can misinterpret the images of iconic black women.

Section 4. Endless Evolution
This final section of the exhibition looks at the future of our species and also envisions the creation of a new species, reflecting on the laws of ‘nature’ and how artificial forms of life fit into this. A newly commissioned set of interviews will discuss themes of the future through the eyes of visionary thinkers.

Massive Attack mark the 20th anniversary of their landmark album Mezzanine by encoding the album in strands of synthetic DNA in a spraypaint can – a nod towards founding member and visual artist Robert del Naja’s roots as the pioneer of the Bristol Graffiti scene. Each spray can contains around one million copies of Mezzanine-encoded ink. The project highlights the need to find alternative storage solutions in a data-driven world, with DNA as a real possibility to store large quantities of data in the future.

Mezzanine will also be at the centre of a new sound composition – a co-production between Massive Attack and machine. Robert Del Naja is working with Mick Grierson at the Creative Computing Institute at University of the Arts London (UAL), students from UAL and Goldsmith’s College, and Andrew Melchior of the Third Space Agency to create a unique piece of art that highlights the remarkable possibilities when music and technology collide. The album will be fed into a neural network and visitors will be able to affect its sound by their actions and movements, with the output returned in high definition.

This section includes Alter 3, created by roboticist Hiroshi Ishiguro and Kohei Ogawa with artificial life researcher Takashi Ikegami and Itsuki Doi. With a body of a bare machine and a genderless, ageless face, Alter learns and matures through an interplay with the surrounding world. Justine Emard’s piece Co(AI)xistence explores a communication between different forms of intelligences: human and machine. Through signals, body movements and spoken language, she created the interaction between Alter and Mirai Moriyama, a Japanese performer. Using a deep learning system, Alter learns from his experiences and the two try to define new perspectives of co-existence in the world.

Stephanie Dinkins’s new work Not The Only One is the multigenerational memoir of one black American family with which visitors can have conversations and ask questions, continuing her ongoing dialogue around AI and race, gender and aging. As society becomes more reliant on artificial intelligence, many voices are left out of the creation of these systems and bias and discrimination can be encoded in AI systems. In Not The Only One, the AI is trained with the needs and ideals of races which are underrepresented in the tech sector.

Architect, designer and MIT Professor Neri Oxman presents ongoing projects from her research lab, The Mediated Matter Group at MIT.

The Synthetic Apiary explores the possibility of a controlled space in which seasonal honeybees can produce honey all year round. A large scale investigation into the cultivation of bees and their behaviour has huge implications for the future of the human race, due to the massive decline in bees worldwide over recent years.

In an era when we can engineer genomes and design life, Vespers, explores what it means to design (with) life. From the relic of the ancient death mask to the design and digital fabrication of an adaptive and responsive living mask, the project points towards an imminent future where wearable interfaces and building skins are customised not only to fit a particular shape, but also a specific material, chemical and even genetic make-up, tailoring the wearable to both the body and the environment which it inhabits.

For the first time in the UK, Japanese media artist Yoichi Ochiai presents projects from his research lab, Digital Nature, including an artificial butterfly. Resurrecting The Sublime by Christina Agapakis of Ginkgo Bioworks, Alexandra Daisy Ginsberg, and Sissel Tolaas, brings back the smell of flowers made extinct through human activity. The creation of these smells asks questions about our relationship with nature and the decisions we make as a species.

Japanese art and technology specialist Daito Manabe from Rhizomatiks and neuroscientist Yukiyasu Kamitani present Dissonant Imaginary, a research art project that investigates the relationship between sound and images. Using brain decoding technology facilitated by fMRI (functional magnetic resonance imaging) to generate imagery visualised from brain activity data that changes according to sound, the project seeks to recreate the vivid emotional imagery that can be conjured when listening to a film soundtrack or nostalgic music and foresees a future in which music and visuals may directly interact with the brain as a new medium.

Massachusetts Institute of Technology (MIT), Woods Hole Oceanographic Institute (WHOI), Australian Center for Field Robotics, and NASA present pioneering research that took place in Costa Rican waters on Schmidt Ocean Institute’s Research Vessel Falkor, using the deep sea as a testbed for exploration of Europa – one of Jupiter’s moons.

With the consequences of climate change growing in scale every year, MIT’s Open Agriculture Initiative looks at ensuring our food security for the future with their AI-driven ‘personal computer farms’ that optimise the development of crops in tabletop-sized growing chambers. It hopes to bring controlled agriculture into the household, by gathering crop-growing data from a network of farms and sharing it with the wider public. Strategic design firm Method display their own take on the concept by using upcycled materials and a modular design to build a durable DIY Food Computer.

This section also looks at the research labs using AI to revolutionise healthcare. Lichtman Lab at Harvard and Eyewire both look at mapping the brain in their research projects and the implications this could have for our health. Wake Forest Institute for Regenerative Medicine is engineering tissues and organs made from human cells in the lab. Wyss Institute and Emulate, Inc. present their human Organs-on-Chips technology that contain tiny hollow channels lined with living human cells and tissues, opening up new understanding of how different diseases, medicines, chemicals, and foods affect human health and potentially changing the way drugs are developed forever.

The exhibition ends with a short film produced by Mark Gorton, Visionaries, which lets thinkers and experts Danielle George, Amy Robinson Sterling, Kanta Dihal, Yoichi Ochiai, Francesca Rossi and Andrew Hessel speak about their vision of singularity and the future.

The Pit: teamLab
In the Pit, art collective teamLab will display their interactive digital installation What a Loving and Beautiful World, creating an immersive, ever-changing environment populated with Chinese characters and natural phenomena triggered by visitors.

When a visitor’s shadow touches a character, the world contained inside that character unfolds, intermingling with the worlds released from the other characters to create an entirely new world, in which no two moments are ever the same.

An interdisciplinary group of professional artists, programmers, engineers, CG animators, mathematicians, and architects, teamLab aims to explore a new borderless relationship between humans and nature, and between oneself and the world through art by navigating the confluence of art, science, technology, and the natural world.

Level G
A series of new commissions will run across the Barbican’s Level G spaces throughout the exhibition.

Digital art and design collective Universal Everything will take over the Barbican’s main Silk Street entrance hall to create a new installation, Future You, where visitors can interact with an AI version of themselves. Large digital avatars mimic visitors’ movements onscreen. When the exhibition opens, the character begins in primitive, childlike form and evolves throughout the exhibition’s run, as it learns new ergonomic abilities.

Chris Salter’s piece Totem,in collaboration with Sofian Audry, Takashi Ikegami, Alexandre Saunier and Thomas Spier, is a large-scale, dynamic installation that uses sensing and machine learning to inform its patterns, rhythm and behaviour that will give the installation a feeling of a living, breathing entity.

Lawrence Lek’s open-world video game 2065 is set in a speculative future, when advanced automation means that people no longer have to work and can spend all day playing video games and art is indistinguishable from gaming. Integrating the architecture of the Barbican Curve into the virtual world, players are invited to play the role of an AI to imagine what life might be like in future years.

Artist and designer Es Devlin’s PoemPortraits is a social sculpture that brings together art, design, poetry and machine learning; it has been created in collaboration with Google Arts and Culture and Ross Goodwin.

Each visitor will be invited to donate a single word to the piece. This word will be instantly incorporated into a two-line poem generated by an algorithm trained on 20 million words of poetry. This poem will form the photographic flash that illuminates each unique PoemPortrait.

The work is cumulative; each poem will also include a word donated by another visitor. At the end of the exhibition, a collective PoemPortrait will be generated from everyone’s contributions: a trace of this transient social sculpture.

Inspired by Raymond Scott’s Electronium machine, Yuri Suzuki’s Digital Electronium gives visitors the chance to input sounds to create a changing soundscape through AI and algorithms.

A Machine View of London, a video work by Certain Measures (Andrew Witt and Tobias Nolte), presents an AI categorising and mapping the shapes of the one million buildings in London. This project is one of their series of FormMaps, an ongoing architectural research project that aims to compare and create a complete catalogue of building patterns from cities around the world.

Neil McConnon, Head of Barbican International Enterprises, said: ‘Artificial Intelligence is a key marker of the zeitgeist and we are thrilled to be exploring the subject, both as a motive for scientific progress and a stimulus for creativity. We hope that innovation in science will inspire and encourage discourse around this phenomenon and give a fresh perspective on the world in which we live. This exhibition looks at the journey to date and the potential to collaborate as we evolve together. We hope it will be an enlightening and dynamic experience, relevant to anyone invested in the future.’

Curated by guest curators Dr Suzanne Livingston and Maholo Uchida, the show is created and produced by Barbican International Enterprises – the Barbican’s touring arm, which creates a dynamic mix of groundbreaking contemporary art and popular culture, architecture, design, fashion and photography exhibitions, taking them all over the world. Previous shows by the team include Into the Unknown: A Journey through Science Fiction (2017), Digital Revolution (2014), which became the Barbican’s most visited show, attracting 93,000 visitors to the Centre and Designing 007: Fifty Years of Bond Style (2012). Co-produced by Groninger Forum, Netherlands, AI: More than Human will embark on an international tour after its run at the Barbican.










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