BASEL.- VIVE Arts has partnered with Art Basel in Basel to premiere their latest collaborations with Albert Oehlen and Wu Tsang, presenting both artists first explorations into virtual reality in their dedicated lounge at the fair, located in Hall 1 in Messe Basel. The groundbreaking new artworks Basement Drawing by Albert Oehlen and Wu Tsangs A mighty mass emerges, are being show from 16 19 June 2022. Public viewings of the works will be on a first-come, first-served basis on the day at Art Basel.
Celina Yeh, Executive Director, VIVE Arts said We are delighted to debut the first ever VR artworks by Albert Oehlen and Wu Tsang at Art Basel in Basel. We hope that audiences will enjoy these two very different approaches to the medium as Tsang poetically explores the ocean world of Moby Dicks whale, while Oehlen plays with reality and fiction, transporting visitors to a real moment with the artist in the virtual world. VIVE Arts is dedicated to changing how people experience art and through our collaborations and commissions, we aim to empower artists to bring their creative visions to life through new technologies. As digital technologies have become an integral part of the artworld since the Covid-19 pandemic, we look forward to presenting two remarkable works that take the medium of VR art to the next level, showcasing both boundless creativity and cutting-edge techniques.
VIVE Arts is the official virtual reality partner and this is the first time they have presented at Art Basel in Basel. This is their third partnership with the fair, continuing their commitment to advancing and amplifying technological innovation in the arts. Their previous presentations included the first VR artworks by Anish Kapoor and Marina Abramovic at Art Basel Hong Kong 2018 and To the Moon by Laurie Anderson at Hsin-Chien Huang at Art Basel Hong Kong 2019.
Albert Oehlen, Basement Drawing
Oehlen has been an influential figure in contemporary art since the 1980s, bringing together abstract, figurative, collaged and computer-generated elements on canvas. He began incorporating new technologies into his practice in the 1990s, including inkjet printers, computer-aided design programmes and references to the pixelated lines of computer screens. VIVE Arts presents his new VR artwork Basement Drawing, which will transport visitors into the artists studio space in a basement in Pasadena where they will encounter Oehlen as a hyperreal digital avatar. Visitors can get up close to the artist, looking over his shoulder as he creates an ink drawing in real time, inspired by a piece of dissonant electronic music, composed by Oehlen.
Albert Oehlen says The inspiration for working in VR came when I was asked if I could be filmed painting. I thought that it would be nice to have an avatar who could do it for me and would also spare me having to be photographed.
The artwork offers unprecedented access to the artist, creating a deeply personal, intense experience as visitors watch Oehlen in a private act of creation in the dark, small basement. Blurring the lines between reality and fiction, Oehlen uses VR to create intimacy but also distance as his digital avatar takes his place in the public eye. He challenges the naturalism of the setting, adding his own glitch that breaks the immersive illusion and reminds visitors of the virtual environment. Basement Drawing is curated by Hans Ulrich Obrist, Artistic Director, Serpentine and has been developed in collaboration with the institution. The artwork was produced by MacInnes Studios, who are specialist in photorealist lifelike digital avatars.
MacInnes Studios employed a range of cutting-edge virtual production techniques more commonly used in the film and video game industries to produce this incredibly life-like interactive virtual experience. The process began with a photogrammetric scan of Oehlen, using 120 cameras to take photos that were stitched together to form a 3D image of the artist. A dissonant electronic music composition by Oehlen was used to trigger his drawing movements, which were captured and mapped in 3D in a motion-capture studio. The resulting drawing was scanned and recreated using the data from Oehlens movements and reference video from the capture session. A life size interactive virtual model of Oehlens basement studio was created from reference photos of his workspace complete with other canvases by Oehlen and his paints, utensils and brushes. Finally, all the elements were integrated into Epic Games Unreal Game Engine to offer this unique experience of Oehlen in a moment of creativity, captured in real time and 3D space.
Wu Tsang, A mighty mass emerges
Wu Tsang is renowned for her works crossing genres and disciplines, from narrative and documentary films to live performance and video installations. Building on the success of Tsangs Of Whales, supported by VIVE Arts, which debuted as a mesmerizing, large-scale digital film and sound installation at the 59th Venice Biennale this April, visitors will now be able to experience the expanded project in a new dimension. In her first VR work, Tsang has iterated the video installation Of Whales as A mighty mass emerges, collaborating again with the French Studio Albyon to create a new VR experience that will immerse visitors in the whales world under the surface of the ocean.
Wu Tsang has referred to Of Whales as the second verse of her ongoing project inspired by Herman Melvilles Moby Dick, which also includes her feature length silent film Moby Dick; or The Whale. While the film focuses on the storys human characters, Of Whales uses the world-building potential of VR, XR and game engine technologies to imagine the whales perspective and visualise the ocean as a site of cosmology, as described by Melville in the classic novel. Wu Tsang, VIVE Arts and Studio Albyon have transformed the dynamic real time film into A mighty mass emerges, a 15-minute VR artwork, shown on latest HTC Flow headset, which will enable visitors to deep-dive into a poetic meditation on the whales perspective.
Wu Tsang said It is an honour to work with VIVE Arts as they have supported a new way of working for me. As a filmmaker Im most excited about the nonlinear storytelling possibilities, which seemed perfect for a world-building novel such as Moby Dick.