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Hauser & Wirth opens Mike Kelley's first solo exhibition in the Greater China
Installation view, ‘Mike Kelley. Subharmonic Tangerine Abyss’, Hauser & Wirth Hong Kong, 27 Oct 2022 – 25 Feb 2023 © Mike Kelley Foundation for the Arts. All Rights Reserved/ VAGA at ARS, NY. Courtesy the Foundation and Hauser & Wirth. Photo: South Ho.



HONG KONG.- Widely considered one of the most ambitious and influential artists of our time, Mike Kelley drew from a wide spectrum of high and low culture, mining the banal objects of everyday life to question and dismantle Western conceptions of contemporary art and culture. Hauser & Wirth Hong Kong is presenting the late Los Angeles-based artist’s first solo exhibition in the Greater China: ‘Mike Kelley: Subharmonic Tangerine Abyss.’ Organized in collaboration with the Mike Kelley Foundation for the Arts, the exhibition includes works from one of Kelley‘s most significant later series, Kandors, including three distinct kinds of videos that Kelley included in his original Kandors show at Jablonka Gallery in 2007 – videos documenting crystal growth, animations, and a bottle projection.

Kelley began his Kandors series in 1999, in preparation for a show at the Kunstmuseum Bonn that sought to emphasize and portray ‘new media of the past’—retrospective images of an idealized future. In response to the exhibit, Kelley chose to focus on the fictional city of Kandor: the hometown of the popular Superman comics’ eponymous hero. According to the books, Superman was sent to Earth as an infant from Kandor, the capital of his home planet Krypton, which was under attack and risked total destruction. Although sentenced to a future of displacement, loneliness, and longing on Earth, Superman uses his alien powers for the good and salvation of mankind on his adopted planet. He later discovers that Kandor still exists, though in miniature form: stolen by an intergalactic archvillain Braniac prior to Krypton’s demise, the city was shrunk to a toy-sized metropolis and preserved inside of a glass bottle. Superman ultimately wrestles Kandor from Braniac and keeps the city in his Fortress of Solitude, sustaining its citizens with tanks of Kryptonic atmosphere. As Kelley once explained, Kandor functions for Superman as ‘a perpetual reminder of his inability to escape the past, and his alienated relationship to his present world.’

In researching the project, Kelley discovered that Kandor lacks a standardized, consistent depiction across the comics—an oversight that fascinated the artist. ‘It was impossible to reconstruct Kandor,’ Kelley wrote about the project, ‘various partial and contradictory city views would have to be randomly patched together to create a composite version.’ The conflicting illustrations challenged the artist and further probed his interest in the porous nature of spatial memory. ‘The problem I set for myself was to translate the two-dimensional comic-book renderings into three-dimensional sculptures,’ Kelley explained. ‘I wanted them to be sculpturally complex, taking into consideration how they would be viewed in the round yet maintaining the sense of the original comics’ flatness.’

Kandor served as Kelley‘s inspiration for a twelve-year long project that explores themes of cultural memory, the perils of utopianism, and the comforting pain of nostalgia. These visually opulent, technically ambitious sculptures—along with videos and large-scale installations—rework the imagery and mythology of the popularly revered American comic book and also reflect the loneliness inherent to modernity’s technological progress.




Visitors enter the exhibition from the upper floor of the gallery and encounter a large-scale video projection alongside a group of vitreous sculptures glowing in a dimly lit room. The video projection depicts ‘Bottle 4’ with an array of swirling, atmospheric light effects inside it, accompanied by an otherworldly soundtrack composed by Kelley. Visitors continue through the space to find a number of miniature metropolises representing the city of Kandor, creating an optically dazzling spectacle of refracted colors. Cities stand on plinths, illuminated from beneath, while their towering architectural skylines are bathed in tones of green, blue, red, black, and white.

Towards the far end of the first room, ‘The Lugubrious Pastel Joys of the Candy-Froth Dolphin Portal’ shows a time-lapse video documenting crystals as they grow inside of a rounded jar—a classic American childhood science experiment. This video, along with the other crystallization videos in the exhibition, features quotidian household glassware and is accompanied by a soundtrack of ‘New Age’ music composed by Kelley. The videos are screened on small monitors which sit atop sculptural platforms or shelves. The compact nature of the works’ size mimics the shrunken nature of Kandor and creates a sense of intimacy with the viewer as they approach the piece, marveling at the fantasy landscapes expanding and contracting across the screen.

The exhibition continues on the gallery’s lower level with additional time-lapse videos, Lenticulars, animations, and sculpture. In ‘Topo Gigio Topographical Model’, instead of a city, Kelley placed a series of cartoon figures underneath a glass dome, mounted on a pedestal of black bedrock. Like the bottled Kandor, the three toys in ‘Topo Gigio Topographical Model’ become an ageless memento of a past that can never be revisited, isolated beneath a bell jar that Kelley found and abandoned on an otherworldly mountain of volcanic mass. The work evokes Kelley’s preoccupation with psychology, nostalgia, and repressed childhood memories that runs through the artist’s practice as a whole. The lenticular lightboxes feature images of Kandor as it appears in the Superman comics, blown up to a larger size. The lenticulars manipulate the two-dimensional drawings and the illustrations’ colors in order to give the image an illusionistic sense of movement and dimension. ‘My goal,’ wrote Kelley, ‘was to highlight the differences between the graphic qualities of the comic-book illustrations and the dimensionalized versions of them represented in the sculptures’. In ‘Animation 2’ and ‘Animation 20’, Kelley animated the images of the bottles in the style of popular cartoons. ‘Each bottle performs a single emotional sound or body movement: screaming, breathing, cooing, giggling,’ wrote Kelley. The animated videos are displayed on flat- screen monitors that hang on the wall like paintings.

Mingling the banal and the absurd, the innocent and the perverse, the comic and the tragic, Kelley’s art launches an assault on the purity of aesthetic convention, spearheaded by the artist’s dark humor.










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