The novel source for this space mystery? A novel.
The First Art Newspaper on the Net    Established in 1996 Saturday, September 7, 2024


The novel source for this space mystery? A novel.
In an undated image provided by Starward Industries/11 Bit Studios, a screenshot from the upcoming video game “The Invincible,” based on Stanislaw Lem’s 1964 science fiction novel. Video games rarely adapt books, but a Polish studio is embracing a science fiction story by Stanislaw Lem. (Starward Industries/11 Bit Studios via The New York Times)

by Samuel Horti



NEW YORK, NY.- Humanity’s first contact with tiny quasi-intelligent robots felt fresh and believable to video game producer Marek Markuszewski as he devoured “The Invincible,” Stanislaw Lem’s 1964 science fiction novel, in two evenings. Its precise descriptions of force fields and antimatter cannons seemed ready-made for the screen.

“This is great material for a major game,” Markuszewski said he thought at the time, while he was working for the developer CD Projekt Red. “Why hasn’t anyone done it already?”

Although movies and TV shows frequently transplant from the page — Oscar contenders this year include the adaptations “Poor Things,” “American Fiction” and “The Zone of Interest” — it is rare for video games to directly draw from books. But it was a challenge Markuszewski embraced after cofounding the Polish studio Starward Industries, which has adapted Lem’s work for its debut game, The Invincible. (It releases Monday for the PC, the PlayStation 5 and the Xbox Series X|S.)

Markuszewski had some key experience as a producer on The Witcher 3: Wild Hunt, which is based on the fantasy novels by Andrzej Sapkowski, and knew telling an unaltered version of Lem’s story would not work.

Books and games, he said, use different pacing and perspectives to build their narratives. Lem switches from inside the head of his main character, Rohan, to describing a crew descending a spaceship’s ramp as if the reader were dangling overhead. “We can’t do that,” Markuszewski said.

Ultimately, Starward decided to create an original character — Yasna, a female crew member of a research ship who begins the game alone with amnesia — while following the book’s rough structure. Markuszewski likens it to a slow detective novel that simultaneously unravels the mystery of an alien life force and the fate of a missing crew.

The themes of “The Invincible,” including the limits of human understanding, were broad enough to let Starward dig deeper. Markuszewski wanted to match the book’s philosophy, too, and the game is being marketed with a quote about the dangers of human expansionism: “Not everything everywhere is for us.”

One advantage of video games is that the player can manipulate the environment and make narrative-altering choices. And connecting the player with the protagonist defines every decision that Starward made.

It built bespoke first-person animations so the player can see Yasna’s hands hit switches, fiddle with keys and hold clunky scanners with green monochrome displays. The slim oxygen masks from the book are replaced by heavy domed helmets, with Yasna’s breath steaming up the screen in frantic moments.

In the game’s demo, Yasna approaches a mobile antimatter cannon that looks like a hulking, metallic spider in an infantry helmet. She yanks open a squeaky flap on its base, twists a worn handle and punches a red button before the cannon’s camera spits out photos.




More tangible still is the player’s ability to determine Yasna’s fate. How do you treat the captain on the other end of your radio and, more important, the alien presence on the planet. Flee? Fight? Study it?

It is a narrative tightrope for Starward because the game’s multiple endings must reflect players’ decisions while also honoring Lem’s original, somewhat ambiguous finale.

“All the endings fit the framing of the book, in terms of its philosophy,” Markuszewski said. “There are some different facts, but that doesn’t matter.”

Any developer that adapts a book faces similar challenges about giving players agency without disregarding the source material.

Deck Nine Games and Telltale Games selected the morally ambiguous Camina Drummer from nine lengthy books (and the television series they spawned) to lead The Expanse: A Telltale Series, which began releasing episodes in July.

“She will do the right thing, usually, but also she is not afraid to hurt people,” said Stephan Frost, the game director at Deck Nine.

Choices are not the only way to give players agency, Frost explained. Dropping them into an action scene can have the same effect. When his team found a zero-gravity Brazilian jujitsu match in one of the “Expanse” books by Daniel Abraham and Ty Franck, it built the setting and handed players the controls.

“What makes games fun, at least to me, is getting to do things that I don’t get to do normally,” Frost said. “It’s fantasy fulfillment.”

In The Invincible, that fantasy includes exploring a mysterious sandy planet in a yellow rover that is half dune buggy, half camper van, with antennas reaching skyward like an ant’s feelers. The visual design draws on Lem’s retrofuturism and classic sci-fi illustrators such as Chris Foss and Syd Mead.

Starward’s first game may be many players’ introduction to Lem, who is perhaps best known for “Solaris,” which inspired the 1972 movie by Andrei Tarkovsky. But creating The Invincible has shown Markuszewski what types of games he wants to continue making: ones where seemingly insignificant moments — steering through rocky valleys or pressing buttons — matter.

“Not everything is about criminals, horror, big guns, murder,” he says. “The small things matter. They fill our lives, and if you create them with respect and with love, they are good.”

This article originally appeared in The New York Times.










Today's News

November 7, 2023

Were these artworks looted? After seizures and lawsuits, some still debate

Use of AI worries those who create covers for books

'Masterpieces' find new homes in Slotin Auction's Fall Self-Taught Sale

The novel source for this space mystery? A novel.

Bonhams celebrates its first sale on the island of Ireland with the Irish Sale: Vision & Voice

Five wounded as Russian missiles strike Odesa, damaging an art museum

Bundanon unveils new exhibition season

What the Golden Gate is (finally) doing about suicides

Pace opens an exhibition of new paintings by artist and musician Brice Guilbert

Five decades of Claude Viallat's work on view at Templon Brussels

Behind the gates of a private world for only the wealthiest New Yorkers

MACRO - Museum of Contemporary Art of Rome presents "Alexander Brodsky: Depth of field"

Power and fantasy unite at Dutch national museum Paleis Het Loo

60 years on: JFK's diary among Kennedy memorabilia up for auction this week

Poland's art world awaits a culture war counteroffensive

Zdenek Macal, conductor with an international reach, dies at 87

Halls Fine Art offer sculpture from landmark series by leading Irish artist with hopes of £25,000-30,000

Maggi Hambling joins Pearl Lam Galleries

Ernst, Picabia and Renoir lead two modernist sales in New York this November

Monica de Miranda is the winner of the first edition of EXPOSED Grant for Contemporary Photography

Wakehurst celebrates 10 years of Glow Wild

The Schirn presents the first comprehensive exhibition in Germany of John Akomfrah's installations

Celebrating literature that 'Brings the World Close'

Laufey's old-time pop is smooth. Its relationship to jazz is spikier.

True benefits of playing at an online casino

6 Dos and Don'ts of Outsourcing Graphic Assets for SMEs

Dubai Marina Yachting: A Beginner's Guide to Booking the Perfect Yacht

Exploring the influence of football in art




Museums, Exhibits, Artists, Milestones, Digital Art, Architecture, Photography,
Photographers, Special Photos, Special Reports, Featured Stories, Auctions, Art Fairs,
Anecdotes, Art Quiz, Education, Mythology, 3D Images, Last Week, .

 



Founder:
Ignacio Villarreal
(1941 - 2019)
Editor & Publisher: Jose Villarreal
Art Director: Juan José Sepúlveda Ramírez
Writer: Ofelia Zurbia Betancourt

Royalville Communications, Inc
produces:

ignaciovillarreal.org juncodelavega.com facundocabral-elfinal.org
Founder's Site. Hommage
to a Mexican poet.
Hommage
       

The First Art Newspaper on the Net. The Best Versions Of Ave Maria Song Junco de la Vega Site Ignacio Villarreal Site
Tell a Friend
Dear User, please complete the form below in order to recommend the Artdaily newsletter to someone you know.
Please complete all fields marked *.
Sending Mail
Sending Successful