Understanding What The Different Advantages And Disadvantages Of Virtual Reality Are
The First Art Newspaper on the Net    Established in 1996 Sunday, October 6, 2024


Understanding What The Different Advantages And Disadvantages Of Virtual Reality Are



Virtual reality combines computer gaming together with 3D images, simulators, computer-assisted instructions, and entertainment. Some of these systems are made to provide an immersive environment using head-mounted displays that provide a real-world view. Others use a fixed display that surrounds you in a virtual environment sometimes called a CAVE.

VR's can be for entertainment, they can be educational, they can have civic value or they can be therapeutic. Most feel that their value is greater than any drawbacks they have. Some of those drawbacks can include a loss of inclusion with reality and sometimes physical side effects. At an annual event, a conference is held where gaming companies can highlight their newest and greatest products.

Education And Training
A VR system can model complex behaviors that in the real world may have life-or-death consequences. Instead of putting a beginner driver behind the wheel, the simulator can help them to learn the basics without putting them in any danger. It also means that others and property are not in danger.

Using a virtual reality machine can lessen liability for driving schools. Commercial aviation and Military can also benefit from VR CAVES. These are places where beginners can gain experience controlling complicated machinery that typically has steep learning curves and where improper operations can cause serious problems.

Medical students have benefited through immersive experiences that allowed them to gain experience with surgical skills without using cadavers or live patients. There are some training situations where the only option for a safe environment is to use Virtual Reality technology to gain basic or advanced skills. It is still likely that the individuals will ultimately require some hands-on experience but they can get some of it from a VR. If the VR does a poor job representing real-life then the training results can be less than adequate.

Gaming And Entertainment
Using goggles and a headset along with entertainment and gaming software, participants can be inserted into an imaginary world. This turns the screen into a living experience. There are some VR headsets that are very pricey. This is especially true if it has a proprietary closed face design. If someone wears one for a very long period of time they may get unsettling feelings and fatigue.

Making and supporting these experiences requires advanced programming resources that go way beyond most entertainment experiences. If the viewer fails to have enough facial cues it won't accommodate the head movements made by participants. This can then cause the participant to experience motion sickness. In rare cases using a VR causes its user to lose the ability to react to genuine experiences and this then causes them to use a VR instead of participating in real life.

Help And Healing
Those in the military can use these machines to stimulate traumatic events. This can help them to work through some of the stress that often results when encountering combat. In this situation the person becomes desensitized to some real events but rather than being a disadvantage it is advantageous because it helps them to decrease their overall stress levels. VR equipment can help people overcome phobias, especially when they are related to being near specific animals or handling them. It can also help with overcoming phobias related to things or places.

This tool may also help with physical rehabilitation by allowing patients to refine their skills in a clinical setting before needing to do so in real-life situations. If the VR becomes too real for the user it can be problematic. It may in some cases actually set them back in their treatment.

Planning And Architecture
Using this technology in architecture can help urban planners and other decision-makers actually see the final outcome before development begins. Some of the early versions of this technology used geographic information systems along with computer-aided design to produce Virtual Worlds on a web browser. Now websites are able to display reconstructions of whole cities and move its users through an immersive experience. All that is required is the ability to use an onscreen view together with a VR headset.










Today's News

September 24, 2019

Artemis Gallery presents museum-worthy antiquities, Asian and ethnographic art

Old lady discovers Renaissance masterpiece in her kitchen

Christie's to offer the Collection of James and Marilynn Alsdorf

Museo Picasso Málaga opens Calder-Picasso exhibition

Exhibition at Ordovas focuses on Peggy Guggenheim's little known first gallery

Exhibition of early and recent works by Harmony Hammond opens at White Cube Bermondsey

New exhibition recreates four of Umberto Boccioni's sculptures destroyed in 1927

Hauser & Wirth opens its first solo exhibition of Ed Clark's work

Tampa Museum of Art opens 'Ordinary/Extraordinary: Assemblage in Three Acts'

Keeping the thread alive at a Vietnam silk village

Pace Gallery presents a site-specific installation by Yto Barrada

Sneakers, toys and street art land in Phillips with 'Tongue + Chic' sneaker exhibition & '24/7' online sale

Zurich Asia to offer rare stamps and philatelic treasures

Two creative crossings unveiled on Kensington High Street

Perrotin New York presents a solo exhibition by NY based artist Leslie Hewitt

Allen Memorial Art Museum appoints two new curators

Two Nashville nonprofits help make art ownership possible for those in need

Johnny Cash-owned bed will headline Ripley Auctions' October 19 sale

25+ works by KAWS to lead the collection of Ryan Brant at Sotheby's

Major works by contemporary designers and modern Italian masters lead Phillips' design sale this October

First U.S. museum exhibition to showcase graffiti and street art painted directly on gallery walls opens

Josh McNorton appointed as new Cultural Director of Wembley Park Arts

France's 'Little Brown Bear' author dies aged 90

Nicole Kidman, Ansel Elgort and the cast of The Goldfinch join Sotheby's Old Master paintings specialists

Planning to Cruise to Belize? Here's 5 Things You Should Know

6 Ways to Turn Your Small Business into Big Business

Focus On Home Decor Within Budget And Avoid Falling For The Debt Trap

Top Artwork Ideas in Casinos

Traits That Define a Professional Writer

Cashmere Scarf - The Most Popular Wardrobe Essential in 2019

A Brief Guide On Vape Types For Beginners

Vape Batteries - Comparison Between Rechargeable And Disposable

12 Ways to Protect Your Home from Burglars

The Evolution of Masculinity in Art, From Ancient Greece to Modern Times

Understanding What The Different Advantages And Disadvantages Of Virtual Reality Are




Museums, Exhibits, Artists, Milestones, Digital Art, Architecture, Photography,
Photographers, Special Photos, Special Reports, Featured Stories, Auctions, Art Fairs,
Anecdotes, Art Quiz, Education, Mythology, 3D Images, Last Week, .

 



Founder:
Ignacio Villarreal
(1941 - 2019)
Editor & Publisher: Jose Villarreal
Art Director: Juan José Sepúlveda Ramírez
Writer: Ofelia Zurbia Betancourt

Royalville Communications, Inc
produces:

ignaciovillarreal.org juncodelavega.com facundocabral-elfinal.org
Founder's Site. Hommage
to a Mexican poet.
Hommage
       

The First Art Newspaper on the Net. The Best Versions Of Ave Maria Song Junco de la Vega Site Ignacio Villarreal Site
Tell a Friend
Dear User, please complete the form below in order to recommend the Artdaily newsletter to someone you know.
Please complete all fields marked *.
Sending Mail
Sending Successful