NEW YORK, NY.- The Whitney Museum of American Art launches Twin Quasar, a digital art project by Ashley Zelinskie commissioned for artport, the Museums online gallery space for net art and new media art commissions. Twin Quasar is a virtual reality artwork and environment within the Whitney Museum Virtual Landscape, a virtual world produced by The IMC Lab on the MONA platform. Zelinskies new work combines elements of science and art history, and builds on the artists eight-year coordination with NASAs James Webb Space Telescope team and discussions with European Space Agency scientist Tim Rawle.
Ashley Zelinskies Twin Quasar examines the influence of physics on early twentieth-century abstract art, particularly Albert Einsteins theory of relativity, which challenged the established understanding of space, time, and reality. The piece consists of three-dimensional artwork and the virtual space it inhabits, incorporating two works from the Whitneys permanent collection. Zelinskie built 3D models of László Moholy-Nagys Space Modulator (19381940) and Rosalind Bengelsdorf Brownes Compotier II (1938), so that viewers can explore them from all angles. The experience Zelinskie creates draws parallels between phenomena in physics and the artists experiments with space and form, highlighting Moholy-Nagys interest in scientific perceptions of light and space and Brownes fascination with geometric concepts and the laws of energy governing matter. As viewers approach the digital models, the layers of the artworks are revealed in three-dimensional space. The abstract forms in these pieces morph and extend from their virtual canvases, allowing navigation between the layers and protruding shapes and bending light in space.
Ashleys work offers viewers a very different experience of works from the collection, turning them into an immersive space of forms, planes, and visual effects, says Christiane Paul, the Whitneys Curator of Digital Art. The ideas that the artists explored on the two-dimensional plane of the canvas become literal and palpable in the digital medium.
While poring over the Whitneys archives, I was drawn to the shapes and colors of works by László Moholy-Nagy and Rosalind Bengelsdorf Browne. The abstraction I saw in those works reminded me of the warping light I had seen in images from the James Webb Space Telescope, says artist Ashley Zelinskie. For two years I have been fascinated by gravitational lensing, since I saw the Webbs first images at NASA Goddard. The warped galaxies of Webbs deep field image piqued my imagination, and I knew I needed to make a piece about it. Zelinskie added, Virtual reality is the only medium that can do this effect justice. These are invisible sculptures: they have no color or light of their own, only digital gravity that appears through the refraction of the light and colors around them.
The interactions viewers have as they engage with Twin Quasar replicate the magnifying and distorting effects of gravitational lensing, a cosmic event that occurs when black holes, galaxies, or dark matter bend spacetime. Gravitational lensing was first detected by scientists at an Arizona observatory where they observed the light of a quasaran extremely luminous celestial object visible with a telescopepassing through a galaxy, making it appear as though there were two quasars. The title of Zelinskies work is inspired by both this galactic phenomenon and the artists incorporation of the two artworks from the Whitneys collection. The virtual space where the works exist is formed by a deep field, an image of distant galaxies provided by the Space Telescope Science Institute.
Twin Quasar can be experienced in the Whitney Museum Virtual Landscape, now available on MONA, the spatial computing platform for immersive worlds and interoperable 3D art. The artwork can also be experienced in the Apple Vision Pro, allowing viewers to dynamically adjust their immersion between virtual and physical realities. Twin Quasar is the first project to be presented in the reimagined virtual gallery, and the artists expertise in 3D worlds provided valuable guidance during the spaces migration from Mozilla Hubs to MONA. The Whitneys 3D virtual space was introduced in 2023 for Refigured: A Virtual Conversation and Tour, which was a program related to an exhibition of digital art presented at the Museum. The spaces initial concept was a collaborative effort between the Museum and design partners at Design Bridge and Partners.
Ashley Zelinskies Twin Quasar is commissioned by the Whitney Museum for artport. Technical development for Twin Quasar is provided by James Tunick, CEO of The IMC Lab and XR/AI pioneer and artist who has created award-winning virtual worlds. Support on MONA is contributed by platform founder and CEO Justin Melillo, a pioneer in advancing open, immersive virtual worlds. Artport projects are organized by Christiane Paul, Curator of Digital Art at the Whitney. More information about artport can be found at whitney.org/artport.
Ashley Zelinskie is a Brooklyn-based conceptual artist employing media as vehicles in service of underlying concepts. Her works span a variety of media, from sculpture, canvas and print works to digital art, VR, and holograms. Each artwork is created using technologies such as 3D printing, computer-guided laser cutting, satellite plating technology, and gaming engines. Her work focuses on visualizing data in abstract forms and finding new and interesting ways to describe complex ideas. Ashleys work has been featured by The New York Times, The New Yorker, Vice, Popular Science, Space.com, and Hyperallergic. Her work forms part of the permanent collection of the US Department of State Art in Embassies Program, has been exhibited at Sothebys New York, ArtScience Museum in Singapore and Art Center Nabi in Seoul. Ashley is a former resident of New Inc., the New Museums Art and Technology Incubator, and the Shapeways x Museum of Art and design Out of Hand exhibition residency. She is currently working in coordination with NASA, the European Space Agency, and the Smithsonian and is a member of Onassis ONX XR studio in New York City.